Asset Atlas Design

Packs / Stylized Sci-Fi Cargo

Crates and Pallets

Eight low-poly cargo props in four colours, with hinged lids, hollow colliders and a demo scene. Built for Unity URP.

8 props4 colours40 prefabsUnity 6.3 LTS+URPv1.0.0
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Prop

Colour

Size
1.5 x 1.5 x 1.5 m
Triangles
1,164
Colliders
Floor + 4 walls, lid box
Opens
Yes

Rendered in real time (three.js) from the pack's own models and textures

Items

Size is width x height x depth in metres. Triangles as Unity reports them.

PrefabSize (m)TrianglesCollidersOpens
SFC_Crate_S0.5 x 0.5 x 0.5642Floor + 4 walls, lid boxYes
SFC_Crate_M1.0 x 1.0 x 1.0898Floor + 4 walls, lid boxYes
SFC_Crate_L1.5 x 1.5 x 1.51,164Floor + 4 walls, lid boxYes
SFC_Crate_Long2.0 x 0.5 x 0.5816Floor + 4 walls, lid boxYes
SFC_Crate_Open1.0 x 1.0 x 1.09941 boxNo, filled with cargo
SFC_Pallet1.2 x 0.156 x 0.83441 boxNo
SFC_Pallet_Stack1.2 x 1.156 x 0.82,2701 boxCrates on it open
SFC_Case_S0.56 x 0.22 x 0.40436Floor + 4 walls, lid boxYes

Details

Requirements

  • Unity 6000.3 (Unity 6.3 LTS) or newer
  • Universal Render Pipeline. Materials use URP Lit.

Scale, pivot, orientation

  • 1 unit = 1 metre. Prefab roots at position 0, rotation 0, scale 1.
  • Pivot at the bottom centre. The front (label and latch side) faces +Z.
  • Roots are Static; lids and latches are not.

Opening lids

  • SFCOpenable component: Open(), Close(), Toggle(), IsOpen.
  • Or Animator clips: Open, Close and a controller with a bool Open.
  • Latches flip out first, then the lid swings to 100°.

Textures

  • One shared 4096 x 4096 atlas, 256 px per metre, PNG.
  • Albedo in 4 colours, normal (OpenGL), metallic/smoothness, AO.
  • Capped at 2048 on Android and iOS through import overrides.

Demo scene

  • SFC_Crates_Demo shows every prefab and colour, with a few crates opening in Play mode.
  • Realtime lights only, so there is no light baking to do.

AI statement

  • Made with AI. The publisher described each prop to an AI assistant (Claude), which wrote the Blender Python scripts that modelled and textured the props, the Unity editor scripts that set up the prefabs, materials and demo scene, and the included SFCOpenable script that opens the lids. The scripts build each mesh directly as optimized low-poly geometry within a set triangle budget per prop (344 to 1,164 triangles).
  • AI-generated reference images (Duck.ai) and an AI reviewer were used to judge the models. No reference image is in the package.
  • The publisher decided what to make, reviewed the results and asked for changes. Package checks and test imports were run with AI tools and Unity's Asset Store Validator.

Need help with this pack?

Write with your Unity version, render pipeline and what you see. Props showing pink usually means the project is not set to URP.